As I expected, I’m getting some pushback on the notion that SFF has a monoculture problem. So here’s the deal: If you like what’s on offer in SFF right now, there’s no problem…for you. I think it’s a problem, and I’ve begun to hear from other people who also think it’s a problem, along with reading a great many people online (whom I don’t know) saying it’s a problem, and for pretty much the same reasons.
If enough people think it’s a problem, then we really do have an objective problem. Lots of people who used to buy lots of SFF aren’t buying it anymore. Too much of that, and the genre goes into a kind of death spiral. Publishers consolidate, distribution shrinks (and shrinks faster than shrinkage of the retail book business generally) and fewer people find anything that appeals to them, so they drop out. The cycle then continues. We can argue about why this is happening, but it’s happening. I think it’s about monoculture. I’ll hear your explanation if you have one.
What I call social monoculture comes into play here. I encounter it when I go to cons, especially in the midwest: I see the same people I was seeing in the mid-1970s, when I discovered cons. We’re older, grayer, and (alas) more likely to be sick or dead. Young people are scarce. Fandom has no lock on this, by the way. Ham radio suffers from a similar monoculture, though it’s improving now, probably because Morse code has been out of the picture since 2007 and young people are coming to hamming through the Maker movement. ($35 HTs sure don’t hurt!)
SFF fandom has always tended toward cliquishness. Sam Moskowitz nailed it with his old but fascinating book The Immortal Storm, which documents all the fannish palace coups and nerdy attempts to draw lines between True Fans and Mundanes Who Sometimes Read SF, back in the Elder Days from the 1920s to WWII. Half of what I saw in fanzines in the 70s and 80s rehashed all that same material, and SFWA has been obsessed with who qualifies as a “real” SFF writer for decades, which is one reason why I no longer belong to SFWA. (There are others.) I never saw many attempts to welcome obvious newcomers. I have to grin to recall speaking briefly with a young woman at (I think) Windycon 1980, who complained that nobody would talk to her. I spotted her several more times that weekend, wandering around by herself, looking wide-eyed and lost. My guess is that she thought SF conventions were about SF. Well, um, not really…
The problem with social monoculture, especially one dominated by people at middle age or beyond, is that tastes converge on what a relative handful of social alphas deem acceptable. Without a steady stream of new people to challenge the influence of social alphas, uniformity rules, boundaries contract, tribalism emerges, nonconformists are marginalized, and the overall population of the culture collapses.
Industry monoculture may in fact be a consequence of social monoculture. (Certainly, the two feed on one another.) When social alphas work at publishing companies, they become gatekeepers, and their tastes become holes of very specific shapes through which all published work must pass.
Well, there’s a timer running on industry monoculture. Publishing is no longer capital-intensive, and as print book retailers drop off the edge, it’s become less and less distribution-constrained. (Just getting bookstores to shelve our books was a hideous problem in Coriolis’ early years. If we hadn’t had a magazine to do direct sales with, we might not have survived to the Internet era.) Publishing requires skills but not credentials, and those skills aren’t string theory. People I know personally are making money self-publishing, and some here and there are making a lot of money. Obviously, a writer has to produce material that readers want to buy. (Getting your work noticed by those readers is a separate challenge, one I’ll take up over time.) But once you step outside the conventional NYC-dominated world of print publishing, constraints imposed by social alpha gatekeepers pretty much vanish.
So: A spectre is haunting monoculture: the spectre of the Human Wave.
Stay tuned, kids.